Hello! My name is Aleksandr, a Technical Artist with over a decade of experience in game development. I specialize in rendering, performance stability, content pipelines and tools development.
Email: sashask8@gmail.com
LinkedIn: linkedin.com/in/a-gruzdev
Skills:
- Scripting, Shaders, Rendering & Content optimization, Problem solving, Features prototyping, Pipeline automation, Rigging / Skinning
- Languages: C#, Shaders (HLSL, GLSL, Cg), Python (Qt, PySide) , C/C++
- Software: Unity, Blender, Maya, Photoshop, Git
Experience:
-
Jet Games | Senior Technical Artist
Feb 2025 - present
Project: GT Rivals
Responsibilities:
- Shaders development (HLSL)
- Rendering features development (Unity's URP)
- Rendering optimizations
-
Playkot | Senior Technical Artist
Jun 2020 – Dec 2023 (3 yrs 6 mos)
Project: Protectors, R&D
Responsibilities:
- Art pipeline development & automation
- Shaders development (HLSL)
- Rendering features development (Unity's build-in & URP pipelines)
- Rendering optimizations
- Art tools development (C#, python, Unity, Blender)
-
Wargaming.net | Senior Technical Artist
Jun 2016 – Jun 2020 (4 yrs 2 mos)
Project: World of Warships
Responsibilities:
- Art pipeline automation (python, Maya)
- Art features prototyping & R&D (including non-human rigging & animations)
- Shaders prototyping (HLSL)
- Tools development (python, Maya)
- Solving technical problems with artists, programmers, game designers
- Assets integration & validation (in-house engine BigWorld)
-
Wargaming.net | Technical Artist
Apr 2013 – Jun 2016 (3 yrs 3 mos)
Project: World of Warships
Responsibilities:
- Assets integration & validation (in-house engine BigWorld)
- Art features prototyping & R&D (including non-human rigging & animations)
- Tools development (python, Maya)
- Solving technical problems with artists, programmers, game designers
-
Wargaming.net | 3d Artist
Nov 2011 – Apr 2013 (1 yr 6 mos)
Project: World of Warships
Responsibilities: ships 3d modelling & texturing.