Hi, my name is Aleksandr, and I'm a self-taught technical artist with a strong background in 3D modelling. I'm passionate about exploring the intricacies of game engines and discovering new ways to optimize their performance. I also like to automate workflows whenever possible. I'm always looking to enhance my skills in this field.
Email: sashask8@gmail.com
LinkedIn: linkedin.com/in/a-gruzdev
Skills:
- Scripting, Shaders, Rendering & Content optimization, Problem solving, Features prototyping, Pipeline automation, Rigging / Skinning
- Languages: C#, Shaders (HLSL, GLSL, Cg), Python (Qt, PySide) , some C/C++ knowledge
- Software: Unity, Blender, Maya, Photoshop, Git
Experience:
-
Playkot | Senior Technical Artist
Project: Protectors, R&D
Responsibilities:
- Art pipeline development & automation
- Shaders development (HLSL)
- Rendering features development (Unity's build-in & URP pipelines)
- Rendering optimizations
- Art tools development (C#, python, Unity, Blender)
Jun 2020 – Dec 2023
-
Wargaming.net | Senior Technical Artist
Project: World of Warships
Responsibilities:
- Art pipeline automation (python, Maya)
- Art features prototyping & R&D (including non-human rigging & animations)
- Shaders prototyping (HLSL)
- Tools development (python, Maya)
- Solving technical problems with artists, programmers, game designers
- Assets integration & validation (in-house engine BigWorld)
Jun 2016 – Jun 2020
-
Wargaming.net | Technical Artist
Project: World of Warships
Responsibilities:
- Assets integration & validation (in-house engine BigWorld)
- Art features prototyping & R&D (including non-human rigging & animations)
- Tools development (python, Maya)
- Solving technical problems with artists, programmers, game designers
Apr 2013 – Jun 2016
-
Wargaming.net | 3d Artist
Project: World of Warships
Responsibilities: ships 3d modelling & texturing.
Nov 2011 – Apr 2013